october 2022

What Happened Last Time: October 2022 Event Recap

The residents and travelers of Mourning Glory returned for the October trade, only to find the town overrun by Nemeses. From horrifying clowns to killer slashers, the townsfolk had more than enough to deal with. But Rogue’s Gallery didn’t think so, and re-introduced their Death Games. The prizes were items important to the town’s local factions, and thus were very valuable to the right people. Rogue’s Gallery was “kind” though, and gave each participant a ticket that could be exchanged for clues, help, or even a life. 

Friday night started off with a mystery- the kidnapping of Vic Ford! After leading blue bands into town, Vic and Mustang Ford were ambushed on the way home. Vic was Kidnapped, and Mustang led folks out to a Plot Hole- the entrance to a tunnel system used by Rogue’s Gallery. Unfortunately, exploring the tunnels proved too difficult, and the town had to retreat to think of another way to save Vic.

Later there were sightings of some creepy zed- Mannequins. Headless and silent, they only moved when their target looked away. Luckily folks were able to fend them off, but they persisted through the weekend. Then the first Death Games occurred- leading to violent deaths. More explosive deaths were threatened by the emergence of the Bomb Collar, a device created by Rogue Prime himself. The collar could be set off by Nemesi with a detonator, or as some found, by pulling their own collar’s chain.

During Friday night, the locals held a Graverobber meeting to discuss the urgency of the Dead Zones, during which they met Cancer and Canaan, representatives from the Zodiac Collective and the Arbiters of Aeternum respectively.

Saturday the local Darwinists established a radiation sink as a place to dispose of Dominion irradiated material, and doubled as their place of the local Darwin’s place of worship. The Nemesis games ran on, leading to death after death. Some in the town agreed to play along, while others wanted to fight back. A clue about a final confrontation was given, and the town quickly started preparations for this last deadly game.

Meanwhile, a man came into town begging for help. He claimed to have been on the run from a strange horde of zed for days, and was afflicted by a peculiar condition that caused him to drip and vomit black ichor. Unfortunately, when he was brought in for treatment, he suddenly turned into a zed that, while not strong, was extremely difficult to permanently put down. Other similarly affected victims and zed continued to appear and present dangers to the town.

After many games and Nemesis attacks, finally, the Rogue’s Gallery showdown occurred. The town met the group of anarchists on the edge of town, where they gave them a simple choice: unarm the detonators that would set off all the bomb collars, or fight the entire Rogue’s Gallery to save Vic Ford. The town quickly went to work disarming the detonators, but a few came back to bargain with Rogue Prime for Vic’s life. By turning in 10 tickets, the townsfolk was able to save their capitalist friend while sparing the life of those collared. The town was once again peaceful- or as much as a wasteland town could be.

Sunday ruined this peacefulness with the discovery that Daisy the bear was still being attacked viciously by an unknown menace. Said menace was sighted for the first time off in the woods- a creature with many eyes and glowing green claws. The town aims to hunt the creature so Daisy can finally hibernate in peace for the winter.

Now that the Nemeses are gone, what will winter bring?


DR:MI October Event Content Warning

Hello Mourners and Travelers! Once again we bring you a content warning post, so you’re out-of- game prepared for all of the fear and horror we’re throwing your way during this October trade!

Dystopia Rising is by nature a horror and survival larp, and while we DO love to shock and scare your characters, we’d never want to do any actual mental or physical harm to our playerbase Please remember it’s always okay to opt out of a scene and walk away, with no penalties or repercussions for you or your character. Player safety is first and foremost. If you have any questions or concerns after reading this blog, let us know!

Below are the elements to expect from this event.

  • Clowns - There is a faction of Nemesis, some of which use clown makeup and costumes. They will be highly present during this event.

  • CVC Scenarios - During this trade, there will be games that may force your character to cause harm to other characters. We always encourage the use of CVC check-ins during these points to make sure everyone is having a good time, and you are able to opt-out if you ever become uncomfortable.

  • Self Harm - The games mentioned above may force characters to harm themselves as well. We realize that players could be triggered by this, and would never want to make anyone feel unsafe. If you are uncomfortable with this aspect, you are of course able to opt-out of the scene, and we will announce when scenes may include this.

  • Psychological Horror - This event is about horrific games and how far a character is willing to push themselves, even breaking themselves in the process. You may encounter psychological aspects such as extreme fear, gaslighting, paranoia, grief, and more. We encourage players to take a moment after intense scenes to decompress so that you can keep enjoying your game without extreme bleed.

  • Cannibalism - Other than our Gorger friends, there is a module that includes themes of cannibalism, and may have PCs unknowingly partaking in it. We will warn out of game when this module is happening, so those who do not want to participate can avoid it.

  • Torture - NPCs and/or PCs may be subject to fake torture. We will never actually put anyone at risk, and all scenes will be using the OK Check-In system to make sure everyone is having a safe and fun time.

  • Parasites - Specifically parasites that host in human bodies and cause harm. This includes elements like eggs, creatures growing within the skin, etc.

  • Jumpscares - It’s Halloween! With so many Nemesis, you may encounter a jumpscare. If you have a medical condition that may be affected by this, please let us know at dystopiarisingmi@gmail.com.

  • Entrapment - Your characters may be tricked into committing a crime or horrible act. We would never have a player commit a real world crime or dangerous act, and we encourage players to use the check-in system if they are concerned. This also means your character being physically trapped in a room or space. If you have claustrophobia or any other concern about this, feel free to let a guide know. We want you to feel safe!

  • Potential Sucide - Your characters may harm themselves to the point of death. There will also be a roulette like game that could kill your characters. Please remember if a scene becomes too intense, you may always eyes down and opt out.

Please remember you can always OPT OUT of a scene using ‘Eyes Down’ - placing your hand over your brow and looking down to signal you are leaving a scene for any reason, no questions asked. You may also ask a guide on scene to help find you somewhere to decompress. 

We encourage all players to use the OK Check-In system, even when not in an intense scene. 

As a reminder, the OK Check-In system works as below:

  • Player 1 holds the OK hand gesture up to Player 2 (reminder- can be a PC or NPC).

  • Player 2 has three options:

    • Thumbs up - “All is good, I’m having a great time.” Continue with the scene.

    • Hand flat and moving in an “Eh?” gesture - “I’m not sure.” Deescalate the scene, offer to find somewhere to decompress/find a guide or staff to help.

    • Thumbs down - “I’m not okay/I’m uncomfortable with this scene” - Deescalate the scene, offer to find somewhere to decompress/find a guide or staff to help.

  • Based on Player 2’s response, Player 1 should do the following:

    • Thumbs up - Continue with the scene.

    • Hand flat and moving in an “Eh?” gesture - Deescalate the scene, offer to find somewhere to decompress/find a guide or staff to help.

    • Thumbs down - Deescalate the scene, offer to find somewhere to decompress/find a guide or staff to help.

  • Players are not expected to be therapists. We just ask that you show kindness to your fellow player and assist them in finding somewhere safe at the bare minimum. If there is an issue you need assistance with, Kendall is our Player Relations manager.

We will do our best to give content warnings before the modules these warnings pertain to. Please let us know at dystopiarisingmi@gmail.com if you have any questions and concerns. 

With all that said, we can’t wait to bring you safe frights and terror this event! See you soon!